Servers wait for potential clients to initiate connections that they may accept. Combined with Internet sockets, programs may connect to a service operating on a possibly remote system through the Internet protocol suite. Clients and servers may be computer programs run on the same machine and connect via inter-process communication techniques. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.Ī client is part of a client–server model, which is still used today. Multiplayer video games or online video games may run as a client on each computer. Online chat uses a variety of clients, which vary on the chat protocol being used. Email clients retrieve email from mail servers. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Ī client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. A computer network diagram of client computers communicating with a server computer via the Internet
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